Lesson Plan for Primary 1 - Basic Science and Technology - ir (existence And Creation) + Parts Of A Computer

### Lesson Plan for Basic Science and Technology #### Topic: Air (Existence and Creation) + Parts of a Computer (Peripherals) + Games (Local Games) **Grade:** Primary 1 **Duration:** 3 hours (1 hour for each topic) --- ### Objective: By the end of the lesson, students will be able to: 1. Understand the existence and importance of air. 2. Identify and name the basic parts and peripherals of a computer. 3. Identify and engage in traditional local games. --- ### Materials Needed: - Visual aids (pictures, charts) - Balloons, paper fans - Computer or demo parts (keyboard, mouse, monitor, etc.) - Space for outdoor activities - Traditional game items (e.g., stones for hopscotch, rope for jumping) --- ### Schedule: **Hour 1: Air (Existence and Creation)** **Introduction (10mins):** - Begin with a simple question, "Can you see air?" - Discuss as a class, generating curiosity. **Interactive Lesson (20mins):** 1. **Visual Aids:** Show pictures of balloons, pinwheels, trees moving in the wind. 2. **Activity:** Blow up balloons and release them to see how air makes them move. 3. **Experiment:** Use paper fans to feel the air and discuss how we know air exists. **Discussion (10mins):** - Discuss why air is important for breathing and other uses (e.g., flying kites). **Wrap-Up (10mins):** - Summarize the concept and importance of air. - Allow Q&A to clear any doubts. --- **Hour 2: Parts of a Computer (Peripherals)** **Introduction (10mins):** - Ask if anyone has seen or used a computer before and in what capacity. **Interactive Lesson (20mins):** 1. **Visual Aids:** Pictures of a keyboard, mouse, monitor, and CPU. 2. **Hands-On:** Show the actual parts if available; let students touch and identify each part. 3. **Explanation:** Briefly explain the function of each part (e.g., the keyboard is for typing). **Activity (10mins):** - Arrange a simple matching game where students match the pictures of peripherals to their names. **Wrap-Up (10mins):** - Recap the parts of a computer and their basic functions. - Allow Q&A. --- **Hour 3: Games (Local Games)** **Introduction (10mins):** - Discuss the importance of playing games and the fun aspect of traditional games. **Interactive Lesson (20mins):** 1. **Visual Aids:** Show pictures of local games such as hopscotch, sack races, tug-of-war. 2. **Explanation:** Briefly explain rules and how each game is played. **Activity (20mins):** - Move outside and demonstrate by playing one or two local games with the children (e.g., hopscotch and jump rope). **Discussion (5mins):** - Gather the students back and discuss how they felt and what they enjoyed about the games. **Wrap-Up (5mins):** - Recap the traditional games learned. - Encourage students to play these games during playtime. --- ### Assessment: - Observe student participation and engagement during activities. - Ask open-ended questions to gauge understanding. - Simple quiz or naming exercise to check comprehension of computer peripherals. --- ### Homework: - Draw and label the parts of a computer. - Write a short sentence about a local game they enjoyed playing and why. --- ### Notes: - Ensure all activities are supervised and safe, especially during the physical games. - Be patient and encouraging, making sure every child participates and understands the concepts. ### Adaptations: - For students who may have physical limitations, ensure there are alternative activities (e.g., seated games or more discussion-based tasks). --- This lesson plan aims to blend hands-on activities with theoretical learning to keep young students engaged and foster an understanding of basic science and technology concepts.